Wednesday, August 26, 2015

ISTE Conference 2015

The information at the ISTE (International Society for Technology in Education) in June in Philadelphia was abundant and at times overwhelming.  I attended sessions on Chrome Extensions, Touchcast and many more.

Although I thought that Touchcast offered some amazing features for creating videos, I was very disappointed to learn that it does not as yet provide closed captioning.  I hope that this feature will be offered in the near future because I would really like to use this tool for my online course.

The Chrome Extensions: Making Chrome Work for You presentation by Samantha Morra was excellent.  She even shared a link to her presentation slides.

What I have learned is that I need to practice with each of these tools or extensions in order to make them useful for me and to be able to share what I have learned with other teachers.  Over the next few weeks, we'll see if "practice makes perfect!"

Saturday, March 21, 2015

Tips for Participating in MOOCS

I have taken quite a few MOOCs since they were originally started by George Siemens and Steven Downes in 2008. With them I took Connectivism and Connective Knowledge (2008) and Personal Learning Environments, Networks and Knowledge (2010)

Now MOOCS are mostly run by organizations such as Coursera, Edx and Udacity.   Through Coursera I took Video Games and Learning (2013), Understanding Video Games (2014) and am presently taking Emerging  Trends & Technology in the Virtual k-12 Classroom (2015).  Through Edx I took Design and Development of Educational Technology (2014). 

On the basis of these experiences I have come up with some tips for participating that I plan to employ in all future MOOCS and which may be useful to others as well.

1.  Read through the syllabus carefully to see what parts are going to be of interest to you.  You don't have to do all the assignments.  Be picky and devote time to those activities that will be a good use of your limited time.
2.  Write a detailed  introduction in the discussion forums so that others with similar interests can find you.  You can often make very valuable connections with people in these forums.

3.  Read and contribute to discussions.  You learn by putting your thoughts in written form.   You can also learn and grow from the responses that others write to your posts.  In addition, your own learning or teaching experiences may be really be valuable to others, so be sure to post some replies to what others post.

On of the best aspects of MOOCS if not taken for credit or certificates of achievement is that you get to choose your own level of participation.  So how much you learn is up to you!

Sunday, February 16, 2014


I recently felt the need to create a screencast to help one of my students understand the steps to follow in creating a blogroll in Blogger.  Previously I had always found already created Youtube videos sufficient and didn't see any reason to "reinvent the wheel."

However,  I thought that this time I would try creating my own screencast through a free took called Screencastomatic since I wanted to personalize the screencast using examples the student was familiar with.

I was surprised to find the recorder exceptionally easy to use and will consider using it more in the future.  I think that instead of  or in addition to writing out a long list of steps to follow in my future syllabi, I may start creating more screencasts.  

I think that seeing a screencast may be a useful enhancement for the learners in my course.  I'm definitely going to look at the upcoming mods in my course to see if some screencasts might be helpful.

Friday, January 03, 2014

Electronic Village Online

Time to sign up for some of the best, free professional development courses for second and foreign language teachers.  The Electronic Village Online (EVO) is offered each year by groups of experienced teachers who volunteer to share their expertise.  This year's selection of 5-week courses for EVO 2014 includes mini-courses on The Use of Mobile applications in Language Classes, Podcasting for the ESL-EFL Classroom, Using Technology for Content and Language Learning Integrated Learning, and many more.

Although aimed primarily at teachers of English, many of the courses work equally well for world language teachers.  Check out all the offerings.  Registration begins on January 6.

Sunday, November 17, 2013

How to Embed a Storybird Tale

In order to embed a story you have created in Storybird you can follow these steps:

1.  View the title page of your story.
2.  Click on the three-pronged icon on the bottom right of the screen which displays the word share when you mouse over it.
3.  Copy the embed code.  It's quite long!
4.  Go to the Blogger blog post where you want to embed the story.
5.  Click the HTML tab.
6.  Choose a place in your post where you want to embed the story and paste.

Tuesday, August 20, 2013

Growing, Changing Syllabus

This is an exciting time to be a teacher!  The internet now allows teachers to innovate, collaborate on, and share ideas for using technology to meet learning objectives.  I have been teaching courses about the use of the Internet in second/foreign  language teaching through the State University of NY at Buffalo since 2004.  My course became an online course called Educational Uses of the Internet in 2006.   The present online course is called Technologies in Second Language.

Who were my students?
Since the course deals with ever changing tools for learning, I find myself updating the syllabus before  each new semester.  Before the upcoming fall 2013 semester, I thought it would be a good reflective activity to see how the course has changed over time.

What resources did we use?
In the beginning students from many different disciplines took my course because of a dearth of courses on using technology in their own fields.  I encouraged students to tailor each mod to their own interests and I felt that all the participants in the course learned a lot from having multiple viewpoints. At that time the text was Egbert and Hanson-Smith's (1999) CALL Environments: Research, Practice and Critical Issues  and articles which students could find on reserve in the campus library .

However, in 2006 I began to use Will Richardson's text  Blogs, Wikis, Podcasts and other Powerful Web Tools for Classrooms.  His book was unique in that he discussed the tools in K-12 school contexts, giving many examples of what teachers had been done and could do with Internet tools in the future.  I used Richardson's text in its many revised editions until this semester (fall 2013) and supplemented it with online articles dealing with second language learning and technology. 

Unfortunately like all texts dealing with technology, Richardson's text became somewhat out-dated, so I have begun to use only online articles and videos.  There is no longer a dearth of information or courses on educational uses of the Internet, there is an explosion!  So I am now narrowing the focus of the course to second/foreign language learning.

What has gradually become more important?
Over time I have put more emphasis on the visual aspect of learning.  Throughout the course, the students use Voice Thread and, eventually, they create their own Voice Thread lessons.  They also craft digital stories using tools for creating photo-stories and comic strip generators.  They also have to include images in their blog posts  and curate website through

Who did students collaborate with?
Another change that I can see is in my course is that over the years there has been a shift in the types of collaboration..  In the first few years my students interacted primarily with the other participants in the course.  For example, they created detailed webquests and gave each other feedback.  They were also encouraged to join appropriate listservs.  However, the emphasis in the ensuing  years has been on requiring the students to widen their own PLNs (personal learning network) by joining  Nings, following educational bloggers and attending Twitterchats.  In that way, they will be connected educators in the future and will be able to stay up-to-date.

What's the latest new thing?
One of the newest mods in my course is "Games in Second/foreign LanguageLlearning.  Although gaming has been a growing force in education for the last few years, little work was available on its application for language learners.  However,  that is beginning to change and there is now enough information  to include a mod on gaming.


These are the two biggest gradual changes that have occurred in my course:
  • An emphasis on having the students create an effective personal learning network.
  • An emphasis on having students learn about digital tools not only to use them personally but also to teach their own students to use them creatively.

Wednesday, February 13, 2013

Gaming to Change the World

I have long been interested in the use of games as learning tools.  So I recently read two books on video games, Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal and Video Games and Learning by Kurt Squire.  I'll focus on the first book in this post and save the other for another time.

Jane McGonigal is the director of Game Research and Development at the Institute for the Future and makes an excellent case for using games to solve world problems.  Although her book does not focus on education, I learned a lot about the  mechanics of what makes games (especially online games) so appealing and tried to make my own comparison to traditional educational activities.

McGonigal starts off explaining that all games both on and off line from the simplest to the most complex possess 4 features: a goal, rules, a feedback system, and voluntary participation.  (p. 21).  Then she spends a good deal of the book describing how research has shown that games create positive emotion.  Games make us happy because they are hard work that we choose for ourselves, and it turns out that almost nothing makes us happier than good, hard work (p. 28).  Unfortunately, while many classes are hard work, they are usually required not voluntary.

In McGonigal's book I  learned that there are three things that make online or video games so compelling:
  • Feedback
  • Flow
  • Fiero

The 3 types of feedback these games  provide are visual (perhaps by something appearing or disappearing, ) quantitative (a score) and qualitative (a steady increase in the challenge level).  This feedback allows you to always know how you're doing.  In contrast  in a class in the feedback is often sparse and delivered well after something is turned in.

 McGonigal tells us that In a good computer or video game you're always playing on the very edge of your skill level, always on the brink of falling off.  When you do fall off, you feel the urge to climb back on.  That's because there is virtually nothing as engaging as this state of working at the very limits of your ability - or what both game designers and psychologists call "flow."  When you are in a state of flow, you want to stay there ...(p. 24).  Although some classes are very energizing, others tend to make students keep looking at the clock hoping that the period will end.



Fiero is what we feel after we triumph over adversity (p. 33).  It's the feeling that makes us want to throw our hands in the air or do a "happy dance" because we have truly accomplished something.  How often does that happen in a class?

McGonigal both explains the appeal of video games and poses a provocative question.  What if we decided to use everything we know about game design to fix what's wrong with reality?  What if we started to live our real lives like gamers, lead our real businesses and communities like game designers, and think about solving real-world problems like computer and video game theorists (p. 7)?

I still have a lot to learn about video games and education.  So I plan to continue reading and to play several video games like Civ IV in the summer so that I can experience the feedback, flow and fiero that McGonigal describes.  In the meantime, however, I heartily agree with her goal of using games to change the world.